Big Red & Shiny Issue #27, Sept. 19, 2005
BIT LOGIC @ GASP
by JONATHAN FARDY
What happens when we interact with the computer? Even a simple word processing
program, changes the way I write, its not my handwriting, it auto corrects my
typos, notifies me of spelling and grammatical blunders, in short its reshaping
me and my process form the moment I press the boot up button.
When you use the web this reshaping process, this altered, or mediated (a favorite
buzz word) experience not only layers itself into my usage, in some cases it
forms it all together. Many of us have alternate “lives” on the
web, we have a screen name. The term “screen name” to me is always
ironic, for it’s more than just a code name by which one can be identified
on screen or by email. It functions as a screen behind which we can act and
do things that perhaps we would other wise not do, because after all Stargazer3452
(for example) isn’t real its just a combinations of digits and letters,
a remote control signifier. But one thing has come to challenge this screen
of anonymity and its spreading- web cams. Now at last the remote control signifier
has a referent a face and a body.
I know I have said nothing about Gasp’s show, but I have touched on a
central theme around which much of this work orbits, the role of the mediated
encounter in our contemporary experience. This is the hot button issue explored
variously by the eight assembled artists that comprise “Bit Logic.”
Chantal Zakari is a web artist and by that I mean her work would be impossible
without it. Some time ago Zakari started exploring underground sex sites for
adventuresome webers. Taking cybersex to the next level, the members on this
site, introduced live video feed of themselves stripping and masturbating apparently
to whatever or whomever lay across the digital divide, thus taking cybersex
one step closer to actual sex.
On the back wall, parallel to the street, a dazzling mosaic spanning the wall’s
entire height and breadth faithfully reproduces a web cam image of a woman performing
oral sex on a man. I didn’t see this at first or rather couldn’t
make out the specifics and still to a large extent cannot. But this is not due
to any fault of Zakari’s collaborator Mike Mandell, whose execution is
nearly Byzantine, but rather its tessellated surface serves to accentuate an
already highly pixilated image. Mosaic, a slow, painstaking procedure it turns
out is perfectly suited to the rigorous, mathematical division of space and
color that are the building blocks of the digital image. Zakari’s and
Mandell’s piece has a mock shock quality, but its divisionist palette
makes the image easier to take, because it literally breaks the information
down into smaller packets, a method analogous to the system inherent in all
computing, and internet communication. Likewise its near cubistically fractured
surface distortions obliterates the specific identity of the faces involved
in the sexual act, thus giving them the aura of anonymity and secrecy just as
screen names do.
In a similar vein Zoe Sheehan Saldana’s work toys with blending laborious,
meticulous, human labor with the fast, cheap and cold processes of the computer
in her needlepoint portraits. Saldana with excruciating detail and technical
felicity replicates the look of digital photographs complete with (as in Zakari
and Mandell’s work) pixilated distortions using two of the oldest tools
- needle and thread. There is of course an obvious irony in this gesture, in
being so faithful to something that is itself a copy, and a poor one at that.
But in doing so Saldana attempts to re-capture something lost in these portraits,
something crucial to the core of portraiture itself-identity. Her process cannot
resurrect the physical details of these people, but the care that goes into
each of the twenty portraits, does reaffirm the hand of the artist, the human
touch and by extension like the breath of life- humanizes the otherwise mechanical
impersonality of their faces.
This attempt at reclaiming the person (or ghost) in the machine is symbolically
at work in Jennifer Schmidt’s 3 minute video piece entitled “Waterlogged.”
Schmidt is a multi-media artist, but she still uses paper. Schmidt takes a blue
piece of paper and a white one of the same size and affixes them to one another.
She then carefully incises into the white surface to reveal the blue color underneath
and in this way creates a kind of drawing, two exquisite examples of which are
on display. But the video was especially prescient given the show’s context.
Roving, rushing sweeps and pans across the intricate interlaced patterns of
her drawings, and a long pause on the image of a waterfall, give the one the
sense of (to use the title of an Ellen Gallagher exhibition) a “watery
ecstatic.” There is something certainly symbolic, perhaps even mystical
in Schmidt’s usage of abstract signs to express water, itself a loaded
symbol in art. But as I said earlier this is the person or ghost and the machine
is still very much there. The waterfall that appears in Schmidt’s video
is actually a still shot of one of those kitschy photographs that use a mechanical
backlight device to approximate the illusion of rushing water. Add to this that
the video soundtrack created by sound artist L. Contra sounds like water, but
in fact is made from all but the real thing. Nature simply is not present in
“Waterlogged” though its central theme is one of the most fundamental
elements of it. All we have are interpretations, cheap and fake on one hand,
detailed and symbolic on the other, but never the real deal. It gives us options,
a choice between signs but no solution of how to understand better our world
through them. Schmidt in this way recasts spiritual symbolism in its contemporary
role where meaning is often manufactured and nature’s definition is up
for grabs.
That dilemma is humorously explored in Heidi Cody’s work. Cody’s
slick photomontages (slick as posters) play with current ideas of nature and
its supposed contemporary stand ins or substitutes. Cody uses spray bottles,
toilet bowl cleaner bottles and more and makes them look like animals, usually
some kind of air or water fowl. These bottle fowls are of course usually meant
to cover over foul smelling odors often with some (I believe) noxious “natural”
scent. We have become so accustomed to these substances through usage and advertisement
that “gardenia.” “lemon fresh,” and others have in a
sense inhabited our environment. Cody reverses the situation by setting them
lose in her invented worlds and imagines them in the style of National Geographic
or Audubon Society posters.
Nature or at least the nature of things is also a theme in Christine Tarkowski’s
piece “9mm Repeat.” Nailed to the wall were several sheets of white
paper, rolls like wall paper, pock marked with holes, the result of it having
been subjected repeatedly to the bullet shots of a 9mm hand gun. Onto this hung
a small black and white photograph of a young man relaxing on a couch listlessly
watching a television in an otherwise barren room. When I first saw this work,
I must say I was confused. It felt a bit like a retro 70’s conceptual
thing- with its simple action done repeatedly, presumably for the act itself
but the seeming incongruous inclusion of the photograph muddled the simplicity
of a retread reading. I didn’t see it at first, but on the television
within the photograph there is an image of a fighter jet, its wings folded up
as if it was being readied for use or was being returned to the hangar following
it. A 9mm is a violent weapon, its name is synonymous with gang violence, a
9mm has no other real use. But here its lethal fire power has been anesthetized
into a kind of pleasant wallpaper. Warplanes are killing machines as well, a
fighter jet has no other real purpose, but within the flat space of television
its malevolent spirit is to some (perhaps great) extent neutralized. Violence
can be mediated to the extent that it appears innocuous as furniture. In this
regard “9mm Repeat” powerfully echoes the themes of mediated experience
and the alienation of meaning that the artists of “Bit Logic” both
exploit and in certain ways resist.
Finally but not least of all I come to the work of Erin Sadler a bright recent
SMFA graduate whose thesis show I had the privilege to see some months back.
Sadler takes center stage in Gasps’ newly inaugurated “Garden Investigations.”
Gasps’ back lot which hereto for had been a wasteland is green once again
with ample space, flowers, and stone walkways. Into this reclaimed space sits
Sadler’s seesaw project. With its bright lemon yellow and rounded surface
it is the epitome of the finest in child playground sculpture, only its shape
that of a double sided phallus resting on a testicular fulcrum prevent a purely
innocent experience. When I first saw this work at Tufts I was struck by its
raw power but soft humor (my puns may get out of hand) but struggled to get
it. But critics aren’t the only ones who struggle with how art works,
artists do all the time. Sadler is a deeply curious artist who set out to discover
how an art object functions. This is a slight re-working of the oldest question:
what is art? This investigation requires dissecting what happens in our brains
when we enter the gravitational pull of the aesthetic field of art. It would
appear that Sadler’s answer is that the art object is a master of human
desire. And it “knows” how to manipulate that desire so we continually
return to it, the seduction is never final, we are always going back to art
to get more art. The similarity between this and the sexual condition is of
course obvious but the straightforward eloquence of this analogy rests entirely
on the delicate balancing act that Sadler’s erotic sculpture enacts. Her
indoor rocker toy with its silly putty colored skin like her seesaw is at once
both playful and striking. Sadler’s art for all its outrageous humor is
remarkably subtle. The phallus shapes while obviously there are detailed only
to necessity thereby avoiding a boring, simple, or uncomplicated read. Sadler
rounds out this extraordinary show with a demonstration of the power of art
to mediate in the meanings of something even so solidly “real” and
“simple” so that our hold of it can be rendered as illusive as the
streaming bits of data that pass between computers across networks and finally
and inescapably within our own neural pathways.